/** * Made with Marlin Bitmap Converter * http://marlinfw.org/tools/u8glib/converter.html * * This bitmap from the file 'car0.bmp' */ #include #define ENEMY0_WIDTH 30 #define ENEMY0_HEIGHT 15 const unsigned char ENEMY0[] PROGMEM = { 0x3F,0xFF,0xFF,0xF0, // ..##########################.... 0x47,0xC0,0x00,0x08, // .#...#####..................#... 0x40,0x0E,0x0C,0x08, // .#..........###.....##......#... 0x40,0x22,0x09,0x04, // .#........#...#.....#..#.....#.. 0x90,0x78,0x01,0x84, // #..#.....####..........##....#.. 0xB0,0x78,0x01,0xC4, // #.##.....####..........###...#.. 0xA0,0x78,0x01,0xC4, // #.#......####..........###...#.. 0xA0,0x78,0x01,0xC4, // #.#......####..........###...#.. 0xA0,0x78,0x01,0xC4, // #.#......####..........###...#.. 0xB0,0x78,0x01,0x84, // #.##.....####..........##....#.. 0x90,0x78,0x01,0x04, // #..#.....####..........#.....#.. 0x40,0x22,0x08,0x04, // .#........#...#.....#........#.. 0x40,0x0E,0x0C,0x08, // .#..........###.....##......#... 0x47,0xC0,0x00,0x08, // .#...#####..................#... 0x3F,0xFF,0xFF,0xF0 // ..##########################.... };