Wizachu Poke Ball: a Magical 3D Modeling Fusion
by CantSeeBoy3D in Craft > Digital Graphics
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Wizachu Poke Ball: a Magical 3D Modeling Fusion
Get ready for a magical mashup! Join me in creating a one-of-a-kind Poke Ball that combines the charm of Pikachu with the wizardry of Harry Potter. It's a 3D modeling adventure that's as fun as it is enchanting. Let's dive in and make some magic!
Supplies
- Fusion 360
- 3D Printer (Optional)
Create the Main Shape
- Add the MaxSize Parameter: Let's start by setting up a parameter called "MaxSize," which defines the diameter of our Pokeball. In this case, we'll set the MaxSize value to 120 mm.
- Create a Sphere: We'll use this MaxSize parameter as the size to create a sphere.
- Sketch It Out: Next, we'll create a sketch in which we'll use a "Center Rectangle" with a width equal to the MaxSize value and a height of 7 mm.
- Symmetric Extrusion: Using the "Symmetric" option, "Half Length," and the MaxSize value as "Distance," we'll proceed with symmetric extrusion. This will create a cut in our sphere.
- Craft a Second Sphere: Now, we'll create another sphere with the expression "MaxSize-4," providing us with a 2 mm margin relative to the outer walls.
- Sketch Again: Then, we'll create a new sketch in which we'll draw three "Center Circles" with diameters of 30 mm, 20 mm, and 15 mm. Keep in mind that these sizes may vary based on your sphere's dimensions.
- Extrude the Circles: Now, we'll extrude the sketch three times. The first extrusion will select the entire sketch, the second will select the two inner circles, and the third will only choose the smallest circle. All extrusions will extend up to the MaxSize value, and the operation will be set to "New Body."
- Hide Unnecessary Parts: Now, hide the two smaller cylinders and the first sphere that was cut in half.
- Combine Bodies: Utilize the "Combine" tool to cut the largest cylinder using the second sphere as the "Tool Body." Then, hide the resulting cylinder and reveal the medium-sized one.
- Continue with Extrusions and Cuts: Keep performing extrusions, cuts, and adjustments on the cylinders and spheres to shape the Pokeball.
- Main Shape Completed: With these steps, you should have finished creating the main shape of the Pokeball that combines Pikachu and Harry Potter.
Crafting the Ears
It may sound like a joke, but we're almost done! In this step, we'll create Pikachu's distinctive ears. Follow along to give our Pokeball some character.
- Start a New Sketch: First, create a new sketch on the front view of the Pokeball.
- Shape Pikachu's Ear: Using a reference image, form an elongated ellipse that resembles Pikachu's ear. Don't forget to draw a line through the ellipse to divide it.
- Revolve the Ear: Utilize the "Revolve" tool on one half of the sketch, with the line as the axis. This will create a three-dimensional ear shape.
- Scale the Ear: Use the "Scale" tool to adjust the ear's size, but remember to disable the uniform scaling option. Only scale it along the Z-axis to 0.5, maintaining its elongated shape.
- Refine the Ear Tip: Based on a reference image, create a new sketch on the front view to outline the black tip at the end of Pikachu's ears.
- Complete the Ear Shape: Extrude the second sketch symmetrically to entirely cover the ear's width.
- Combine and Cut: Employ the "Press/Pull" tool with the 1mm. now use the "Combine" tool with "Join" operation between the two ear pieces.
- Finishing Touches: Use the "Combine" tool again, this time with a "Cut" operation. The target body will be the ear, and the tool body will be the new body you just created. Keep "Keep Tools" enabled.
- Fillet for Smoothness: Apply the "Fillet" tool to round off the edges of the ear model.
- Position the Ear: Adjust the ear's orientation slightly to make it point toward the rear.
- Mirror for the Other Side: Use the "Mirror" function on one of the Origin planes to create the other ear.
- Combine with the Main Body: Employ the "Combine" tool to unite the ears with the main sphere body.
With this, your Pokeball will have Pikachu's characteristic ears. Continue with the following steps to bring your unique combination of Pikachu and Harry Potter to life.
Scar
We're now halfway through our custom Pokeball creation. In this step, we'll add a simple ornament that references Harry Potter's iconic scar. Follow these steps to achieve this:
- Start by creating a "Sketch" on the front view of our 3D model. Use the "Line" tool to trace the outline of the scar. Be sure to use reference images to get the precise shape.
- After you've drawn the scar's outline, proceed to extrude it. I used "MaxSize" as the extrusion method and set the desired distance.
- Next, we'll use the "Combine" tool with the body we just extruded as the "Target Body" and the Pokeball as the "Tool Body." Make sure to select "Keep tools" to not lose the Pokeball's body.
- Use the "Move" tool to shift the scar 2 mm outward from the Pokeball. Then, once again, use the "Combine" tool, this time with the scar as the "Target Body" and the Pokeball as the "Tool Body." Choose the "Cut" operation.
- Now, move the scar inside the Pokeball, this time shifting it 2 mm inward. Once more, utilize the "Combine" tool, but this time select the Pokeball's body as the "Target Body" and the scar's body as the "Tool Body." The operation should be "Cut."
There you have it! You've now integrated Harry Potter's scar into your Pokeball. This special touch will give your design a distinctive and surprising look.
Glasses
Now that we've created Harry's scar, there's another characteristic that caught my attention, and that's the glasses. As you can guess from my name, it's something I identify with, and I think it would add a personal touch to the design. Let's get started:
- Begin by creating a "Sketch" in the front view. We will make just one side of the glasses using circles and arcs. We'll use the "Mirror" tool to create the other half of the sketch.
- Extrude this sketch to the desired width. I'm going with 6mm, but feel free to adjust it according to your preference. Create a new body with this extrusion.
- Now, use the "Fillet" tool on all the faces of the glasses' outline to round the edges.
- Create another sketch for the sides of the glasses. In my case, this will be a simple rectangle of 5mm x 3mm. Extrude it to a reasonable distance, treating it as a separate body. If adjustments are needed later, you can use "Press/Pull."
- Apply the "Fillet" tool to all the faces of this new body to round the edges.
- Finally, use the "Combine" tool to join the sides and the front part of the glasses together.
There you go! At this point, we have our glasses that pay homage to Harry's iconic look.
Scarf
Now, let's create another reference to Harry, which in this case is the scarf. There are many ways to create the shape of a scarf, such as using a sketch and the "Revolve" tool. However, for something unique, we'll try something different by using "Torus." Here's how:
- As mentioned, we'll create a "Torus" for the scarf. Set the following dimensions:
- Inner Diameter = MaxSize
- Torus Diameter = 40mm
- Operation: New BodyPosition the Torus at the base of the Pokeball.
- To create the yellow and red pattern that characterizes the scarf, start by creating a sketch. You can create any shape you like, such as a rectangle or something that covers the width of the Torus. Use the "Circular Pattern" tool to replicate the pattern. You can choose the number of copies; in my case, I used 7. Once you've finished the sketch, move on to the next step.
- Extrude the faces of that sketch to create new bodies. When extruding, make sure they cover the entire width of the Torus.
- Use the "Combine" tool with each of these new bodies, selecting "Intersect," and use the Torus as the "Target Body."
- Apply "Press/Pull" to the Torus with a value of "-2mm."
- Use the "Fillet" tool to smooth the faces of the bodies you created.
- Finally, use the "Combine" tool to "Join" the Torus and the bodies we created to form a single body.
There you have it, a scarf that pays tribute to Harry's iconic look.
Adjustments
Now, as we discussed earlier, it's time to make some adjustments to ensure that the glasses and the scarf fit properly with the Pokeball. This step will also address the circular bases of both objects, which might require support structures for proper printing. Here's what we'll do:
- We'll use "Press/Pull" to bring the sides of the glasses inward until they fit inside the scarf, ensuring a proper fit.
- The second adjustment we'll make is related to the circular bases of the Pokeball and the scarf. These rounded bases may require support structures for 3D printing. To address this, we'll create a sketch with a "Center Circle" of size "MaxSize * 2."
- Extrude this sketch to cut into the base of the Pokeball, allowing for better 3D printing results. In my case, I used an offset of "-MaxSize / 2" and a distance of 10mm.
With these adjustments, we'll conclude the modeling of the Pokeballs in Fusion 360. If you have any suggestions or ideas for improvement, please feel free to share them. Your input is valuable and can lead to further enhancements in the design.