Minifut Games
In this project, a table football was carried out where the participation of two people is required using dice using a ball to carry out the game, taking advantage of the entertainment that said people have and taking the attention of said game. The game had an LCD Display which was used for the purpose of keeping track of each goal that each team scored, it allowed us to keep track of goals and not have problems when counting the goals ourselves since we could forget the goal count of each team, and with the help of a buzzer a melody sounded depending on which team scored a goal. This game helps us develop the capabilities of each member of each team. They develop concentration and observation. They show how to solve problems, strategize and make decisions. They teach how to comply with the rules of coexistence with other people It is worth mentioning that an important antecedent of this project called (minifut games) It is said that Thorton had the idea of creating this toy just at the moment when he was watching a soccer game in his living room and he thought of creating it because he had the In his hands he put a match through the cardboard box, took it and imagined that it would be fun to play this sport without leaving home.
Justification:
It is worth mentioning that this game helps us improve our abilities to plan, analyze and entertain ourselves. It is worth mentioning that it is important to keep track of each benefit of each soccer team. For this reason, we implemented an LCD board so that there would be no misunderstandings.
It Was Planned What Game Was Going to Be Developed:
During game planning, the goal counter was considered which can be useful for any type of game. So that players already have control when playing.
Materials Were Searched:
During the search for materials, it was considered to implement components that could help in the development of what was planned, which was the detection of goals, and for this, infrared sensors were used.
. the Sensors, the Buzzer and the Display Were Programmed
In this section, the components were programmed so that the goal counter could be executed, which would be marked on the display with the following code:
#include <LiquidCrystal_I2C.h>
#include <Wire.h>
LiquidCrystal_I2C lcd(0x27, 16, 2);
int America = 0;
int Chivas=0;
int ZumbadorPin = 11;
int c=261;
int d=294;
int e=329;
int f=349;
int g=391;
int gS=415;
int a=440;
int aS=455;
int b=466;
int cH=523;
int cSH=554;
int dH=587;
int dSH=622;
int eH=659;
int fH=698;
int fSH=740;
int gH=783;
int gSH=830;
int aH=880;
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
int tempo = 105;
int buzzer = 11;
int melody[] = {
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, //1
NOTE_B5, 32, NOTE_FS5, -16, NOTE_DS5, 8, NOTE_C5, 16,
NOTE_C6, 16, NOTE_G6, 16, NOTE_E6, 16, NOTE_C6, 32, NOTE_G6, -16, NOTE_E6, 8,
NOTE_B4, 16, NOTE_B5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_B5, 32, //2
NOTE_FS5, -16, NOTE_DS5, 8, NOTE_DS5, 32, NOTE_E5, 32, NOTE_F5, 32,
NOTE_F5, 32, NOTE_FS5, 32, NOTE_G5, 32, NOTE_G5, 32, NOTE_GS5, 32, NOTE_A5, 16, NOTE_B5, 8
};
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
int wholenote = (60000 * 4) / tempo;
int divider = 0, noteDuration = 0;
void setup() {
pinMode(8, INPUT);
pinMode(4,INPUT);
pinMode(ZumbadorPin, OUTPUT);
lcd.init();
//Encender la luz de fondo.
lcd.backlight();
lcd.setCursor(1, 1);
lcd.print("Chivas:");
lcd.setCursor(1, 0);
lcd.print("America: ");
}
void loop() {
int america= digitalRead(8);
if (america== LOW) {
America++;
lcd.setCursor(1, 0);
lcd.print("America: ");
lcd.print(America);
delay(500);
tone(ZumbadorPin, a, 500);
delay(500+50);
tone(ZumbadorPin, a, 500);
delay(500+50);
tone(ZumbadorPin, a, 500);
delay(500+50);
tone(ZumbadorPin, f, 350);
delay(350+50);
tone(ZumbadorPin, cH, 150);
delay(150+50);
tone(ZumbadorPin, a, 500);
delay(500+50);
tone(ZumbadorPin, f, 350);
delay(350+50);
tone(ZumbadorPin, cH, 150);
delay(150+50);
tone(ZumbadorPin, a, 1000);
delay(1000+50);
tone(ZumbadorPin, eH, 500);
delay(500+50);
tone(ZumbadorPin, eH, 500);
delay(500+50);
tone(ZumbadorPin, eH, 500);
delay(500+50);
tone(ZumbadorPin, fH, 350);
delay(350+50);
tone(ZumbadorPin, cH, 150);
delay(150+50);
tone(ZumbadorPin, gS, 500);
delay(500+50);
tone(ZumbadorPin, f, 350);
delay(350+50);
tone(ZumbadorPin, cH, 150);
delay(150+50);
tone(ZumbadorPin, a, 1000);
delay(1000+50);
tone(ZumbadorPin, aH, 500);
delay(500+50);
tone(ZumbadorPin, a, 350);
delay(350+50);
tone(ZumbadorPin, a, 150);
delay(150+50);
tone(ZumbadorPin, aH, 500);
delay(500+50);
tone(ZumbadorPin, gSH, 250);
delay(250+50);
tone(ZumbadorPin, gH, 250);
delay(250+50);
tone(ZumbadorPin, fSH, 125);
delay(125+50);
tone(ZumbadorPin, fH, 125);
delay(125+50);
tone(ZumbadorPin, fSH, 250);
delay(250+50);
delay(250);
tone(ZumbadorPin, aS, 250);
delay(250+50);
tone(ZumbadorPin, dSH, 500);
delay(500+50);
tone(ZumbadorPin, dH, 250);
delay(250+50);
tone(ZumbadorPin, cSH, 250);
delay(250+50);
}
int chivas = digitalRead(4);
if (chivas == LOW) {
Chivas++;
lcd.setCursor(1, 1);
lcd.print("Chivas: ");
lcd.print(Chivas);
delay(500);
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
divider = melody[thisNote + 1];
if (divider > 0) {
noteDuration = (wholenote) / divider;
} else if (divider < 0) {
noteDuration = (wholenote) / abs(divider);
noteDuration *= 1.5;
}
tone(buzzer, melody[thisNote], noteDuration * 0.9);
delay(noteDuration);
noTone(buzzer);
}
}