Doctor Who's TARDIS Lantern Prop
by antonin.moravec in Craft > Costumes & Cosplay
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Doctor Who's TARDIS Lantern Prop
My name is Antonin Moravec and I am a student at North Broward Preparatory School and I have designed A replica of a TARDIS Lantern.
This is a replica of light that resides on top of a famous police box called the TARDIS. This light is from a famous British tv show called Doctor who and the light is one of the most significant props from the franchise disregarding the sonic screwdriver. (This model was modeled in Fusion 360 computer modeling software )
Link to the reference image ---> https://www.artstation.com/artwork/doctor-who-art-tardis-top-light
Supplies
3D printer with a build volume of 250mm*250mm*300mm or larger (standard Ender 3 is perfect)
PLA filament of any kind
Clear PLA or (Polymaker Polysmooth clear PLA - this is optional )
Blue acrylic paint
Paintbrush
Superglue
Import Your Decal/reference Image
By clicking on the Insert button in the Fusion 360 menu, you will be able to select an option called "Decal image". This allows you to import any .JPG or .PNG file into Fusion 360 as a reference image.
IMPORTANT: make sure when working with bodies you create additional parts as "New body" as if you will not do this it will conjoin your model with the part. this will cause them to become one part and you will loose the mobility of adjusting different components to your needs.
Begin Your Sketch
When you have imported your Decal image and scaled it into your desired size, follow along by clicking on the "Sketch function" in your Fusion 360 menu. This allows you to trace the decal image creating a 2D image of your project. For our case be sure to trace over only one vertical half of the decal image. This will be crucial in future steps.
Importnt functions to use:
- Draw line function: draws a line from point A to point B
- Fillet function: rounds corners of model when selected
- Two point curve function: allows you to make a curve from a line between points A and B.
Finishing Sketch
Once you have finished tracing over one vertical side of your decal image, you can choose to adjust some dimensions of your model. (This step is optional) By clicking the "Dimension function" you now will be able to adjust the dimensions of any lines and features of your sketch, by simply clicking on a line or feature and tipping in a set value.
Dimension function: Allows a user to solidify or change the dimensions of a line or a feature.
Revolve and Fillet
Now that your primary sketch is finished. We can now create a 3D model from it by using the "Revolve function". This function allows us to take a 2-dimensional sketch and revolve it around any axis at any angle between 0º - 360º. (This is where the half sketch comes into play) When you click on the revolve function you will be tasked to select a sketch and axis of rotation. For the sketch, you will select the sketch you have made, and for the axis, you will select the centerline of the model, and finally, you will click OK.
Now you have successfully made a three-dimensional object.
Now that you have a 3D object let's add some character to it, by using the "Fillet function. Select the fillet function from the Fusion 360 menu and start adding fillets to the sharp sides of the model.
Fillet function: rounds down sharp edges of the model
Revolve function: Revolves 2D sketch around a selected axis, forming a 3D model.
Creating Support Brackets
Now that you have the main body, its time to create the Surrounding support brackets. To create the brackets you will create a vertical line sketch connecting the first bottom disk to the bottom disk of the lamp's cap (make sure that the line that connects to the ). when you have the sketch you will create a fillet on both sharp edges of the sketh with the sketch fillet function. Now that you have the Bracket sketch you can turn it in to a solid model. To turn the bracket sketch in to a solid model you will go in to the Fusion 360 menu and look for a "Pipe function", this function will alow you to turn the guide sketch in to a cylindrical pipe.
Now that you have a single bracket its time to multiply it. You will look for a "Circular pattern function" in the Fusion 360 menu. once you have opened up the function you will be tasked to select a body for which you will select the pipe as your body. After you have selected the body you will than click on the rim of the bottom disc which will act as the axis of revolution. Finally you will select the number of copies you would like on the pattern (for this project you should select six).
Now you have successfully created a replica of a Doctor who TARDIS Lantern.
Final Assembly Editions
Now you have completed the 3D model of the Lantern. It's time to create assembly holes so you can assemble the lantern. For this, you will go to the Combine function in the fusion 360 menu and select the cut option. this will allow you to select the primary body first and then secondary the tools you will be using to cut from the primary object.
IMPORTANT!!! in this step select the option to keep tools on the drop-down menu on the Combine function.
You will cut holes for the Support brackets and for the light bulb itself simply by selecting the primary body and then the part you wish to create the hole for and clicking ok. Repeat this step for all parts you need holes for.
Congratulations, you have now finished creating your very own Doctor Who Tardis Lantern.