AutoDesk Fusion 360 Arcade Game 3d Model

by PumpkinChain in Workshop > 3D Printing

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AutoDesk Fusion 360 Arcade Game 3d Model

Opaning photo.png

For my first time using Autodesk Fusion and Instructibles I decided to make a 3d model of an arcade game. This is a guide on how to fully create a model on designing a Model Arcade Cabinet.

Supplies

All that is needed for this is a computer with Autodesk Fusion installed and a 3d printer if it is desired to print.

Design the Base of the Cabinet.

Step 1.png

First you will need to create the base for the Cabinet, the base should be rectangular with a divot out of the front end of the base. My base was 27 mm by 19 mm by 5 mm, with a 15 mm by 5 mm by 5 mm, 2mm away from each side.

Step 2.png

For step two you will need to build the majority of the cabinet with very few details. The full cabinet will be 42 mm high and the other dimensions will be the same as the base. A 13.5 mm by 20 mm by 15 mm cube should be cut out 22 mm above the ground and 2 mm away from each side.

Adding the Roof, Edges, Player Table, and Screen

Step 3.png

For the third step we will add some medium sized details: the Roof, Edges, Player Table, and Screen.

For the roof we will add a 30 mm by 2 mm by 19 mm shape at a very slight angle facing upwards at around 92 degrees.

For the Edges we will need to add two identical 7 mm by 11 mm by 2 mm rectangles with a rounded edge facing outwards. The edge furthest into the cabinet should be about 23. 86 mm up and approximately 8.04 mm away from the wall. the edges should be anywhere around 128 degrees.

For the Player Table a 15.5 mm by 16.5 mm by 2 mm rectangle should be placed at around a 100 degree angle in a position around the bottom of the opening in the cabinet as shown in the image.

Finally for the screen add a 0.25 mm divot into the central part of the cabinet that is approximately 14.74 mm by 14 mm but the screen can be any size as long as it fit within the main part of the cabinet with some room in between the sides and the screen.


Adding the Controls and Coin Acceptor

Step 4.png

This step is mainly up to you and how you want your cabinet to look, for mine I added 4 flat circles with a diameter of 1 mm and on top of that I added another flat circle with a diameter of 0.7 mm. For the initial shape it was 0.1 mm of of the Player Table and for the second shape it was 0.1 mm off of the first shape. I also chose to add a joystick. To do this I added a tube with a diameter of 0.5 mm and about 0.64 mm high. On top of that I chose to add a circle with a area of about 4.9 mm^2. For the last component on my Player table I decided to add three buttons. To do this I added 3.5 mm by 1 mm by 0.1 mm rounded rectangle with three buttons on the top. Each of the buttons are 0.5 mm by 0.4 mm by 0.1 mm evenly spaced from each other.

Finally to add the Coin Acceptor, add a 3 mm by 1 mm sticking 0.1 mm out of around the bottom part of the cabinet. In the top part of the rectangle add the button, the button should be about 1.3 mm by 0.8 mm by 0.1 mm. For the bottom half we need a place where to put the coins in. To do this we will take a 0.9 mm by 0.2 mm by 0.5 mm rectangle and cut it out of the center of the bottom of the original rectangle.

Finnish

We have now finished the creation of our 3d model of a game cabinet! If it is desired we can now 3d print our game cabinet. The final product should look similar to the image shown at the beginning of the instructable.